A
director has created a movie that you can control with your mind.
If you’re
a viewer of Richard Ramchurn’s films, you might put on a EEG headset, and find
a different version of the film each time you watch it, depending on the
electrical activity firing in your brain.
Ramchurn
is a graduate student at the University of Nottingham in England, and
fascinated by this form of interactive film. His latest work is a 27-minute
film called The Moment, which fittingly explores a dark future of
brain-computer interfaces. At small, private screenings inside a trailer, six
to eight people can view the film, while one of them controls the plot.
The
audience in charge wears a NeuroSky MindWave, which tracks brain activity that
is supposed to correspond with
attentiveness. The data gets sent to Ramburn’s custom-built software, which then
makes adjustments to the film: editing scenes, changing background music, and
more. “The film changes because of how you feel, and the way you feel changes
because of the film,” MIT Technology Review describes.
The film
switches back and forth between two of its three narrative threads. Ramchurn
believes there are about 101 trillion different versions of the film. To set up
the 27-minute-experimental film, he had to capture three times as much footage
and six times as much audio as a normal film.
Because
the film is controlled by a single viewer, it’s unlikely to become a widespread
theatrical release. For larger audiences, Ramchurn has other ideas: maybe
multiple members could complete to be the main controller, or maybe measuring
average reactions could determine what exists on the screen. In the end, he
imagines a cooperative mode in which every viewer gets to affect some element
of the film will work best.
Ramchurn
is not the first person to try to get audiences to interact with movies—the
history of cinema is filled with efforts.
Jacob
Gaboury, an assistant professor of film and media at the University of
California, Berkeley, remembers sitting in a theater in the 1990s and using a
joystick to choose between two different film endings. Making films that
respond to brain activity might lead filmmakers to create different kinds of
stories, images, and sounds than they normally would, he says.
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